Profile PictureNaito Ookami
$12.50

Volumetric Environment Shaders

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Volumetric Environment Shaders

$12.50

Fog Volume/Fog Volume Lite

The first shader is an extremely customizable fog shader with several variants for performance optimization. Shader variants are listed below with their included properties.

Fog Volume - DoF + Scattering: Variant including a depth of field effect and atmospheric scattering

Features:

Saturation falloff

Height blending

Separate skybox height blending

Depth of field

Atmospheric scattering

Noise mask in fog to simulate wind

Fog Volume - Scattering: Variant including atmospheric scattering but no DoF

Features:

Saturation falloff

Height blending

Separate skybox height blending

Atmospheric scattering

Noise mask in fog to simulate wind

Fog Volume Lite - Scattering: A more performant variant of the fog which does not use a grabpass

Features:

Height blending

Separate skybox height blending

Atmospheric scattering

Noise mask for wind

Fog Volume Lite: Performant fog variant minus scattering effect for extra performance.

Features:

Height blending

Separate skybox height blending

Noise mask for wind

Lit Smoke Particles

The second shader here is a particle shader that has full lighting support for all types of light. Using it along with the fog shader can create an immersive ground fog effect. Like the previous shader, the package includes several variants.

Lit Scattering: Base effect plus light scattering throughout the smoke volume

Features:

Customizable alpha via texture

Customizable blending

Customizable animation speed

Light scattering

Detail noise map

Emission

Multiple light support

Soft particle factor

Distance fading

Lit Normal: Base effect with no extras

Features:

Customizable alpha via texture

Customizable blending

Customizable animation speed

Detail noise map

Emission

Multiple light support

Soft particle factor

Distance fading

Lit Single: Base effect with support for only one light

Features:

Customizable alpha via texture

Customizable blending

Customizable animation speed

Detail noise map

Single light

Emission

Soft particle factor

Distance fading

Lit Single Scattering: Base effect plus scattering throughout the smoke volume. Has support for only a single light

Features:

Customizable alpha via texture

Customizable blending

Customizable animation speed

Single light

Detail noise map

Emission

Soft particle factor

Distance fading

Light scattering

Unlit: Base effect with no lighting support. Extremely performant

Features:

Customizable alpha via texture

Customizable blending

Customizable animation speed

Detail noise map

Emission

Soft particle factor

Distance fading

How to use:

Simply import the package into your project and check out the example scene titled "VolumetricEnvironmentShaders - Example Scene"

Here you will find an already set up scene with multiple options in the hierarchy for you to check out the different shader variants. Use and play with the materials here to really get a feel for how the properties can change the appearance of the smoke and fog.

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6.61 MB
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